The upcoming release of Grand Theft Auto VI could have an unexpected impact on the U.S. economy, as employees prepare to take time off work to play one of the most anticipated video games in years.

According to an estimate, the game could result in as much as $1 billion in lost productivity as gamers call in sick or use paid time off (PTO) to spend more time playing. The projected losses reflect concerns that large numbers of workers could prioritize the game's release over their normal work schedules.

Developed by Rockstar Games, GTA VI is the latest installment in the blockbuster Grand Theft Auto franchise, which has attracted millions of players worldwide. The series is known for its expansive open-world environments, criminal storylines and freedom for players to explore fictional cities.

The game's predecessor, Grand Theft Auto V, became one of the most commercially successful entertainment releases in history, building a massive audience that has waited years for the next main installment. That anticipation has helped make the upcoming release a major event for the gaming industry.

The estimated economic impact centers on employees who may schedule vacation days around the launch or call in sick to avoid missing time with the game. If enough workers are absent at once, businesses could experience temporary staffing shortages, reduced output and disruptions to normal operations.

However, the $1 billion figure is an estimate rather than a confirmed economic loss. The actual impact would depend on how many employees take time off, how employers respond and whether workers' absences meaningfully reduce overall productivity. Employees who use previously earned PTO may also simply shift their working hours or vacation schedules rather than permanently reduce their output.

Even so, the projection highlights the extraordinary cultural reach of the Grand Theft Auto franchise and the potential for a major entertainment release to affect workplaces across the country.